Backlog Review: Bored to Death Season Two

1920

Annoyingly, my opinions aren’t always 100% correct all the time (surprising, I know). I’ll admit, it took me until half way through Season Two to properly get Bored to Death. I’ll fully take the blame on this one, but it’s interesting to examine why it took me so long to understand. For one thing, I think it was a sub-par first season. I re-watched parts of the first season of Bored to Death just to check if I’d completely screwed up, but alas no; that first season is still not very good. Mostly, the slip up (for yours truly, at least), came in the advertising. A detective noir show on HBO starring Jason Schwartzman, Ted Danson and Zak Galifianakis conjures a certain image to mind. That show is funny, quick and stylish; it focuses on the interplay between normal life and funny well directed detective stories. It also doesn’t exist quite yet. Parts of this imaginary show seep into the existing Bored to Death; it shares a cast, it shares some key ideas and even parts of a few episodes. Some of the characters, like Patton Oswalt’s crazy spy shop salesman, or Vikram the driver, come from this show, as does a stellar OST. The rest of the show is quite different and it’s this confused dichotomy that stopped me from fully understanding Bored to Death.

It helped with finally getting it, of course, that the second season of Bored to Death is just that much better than the first season. Some problems still remain; I continue to be creeped out by the self-insert nature of the Jonathan Ames character, especially as he starts to date his own student (although I do appreciate the real Ames casting himself as the crazy Jewish stalker). The characters still espouse the benefits of weed too much for me to care anymore, and Jenny Slate is still annoying for the parts of the show she’s in. Most egregiously, Jonathan Ames remains a bad character who doesn’t quite care or emote enough, something made a little worse in this season as the detective plots become a lot crazier. He’s also quite self centered, although this is utilised more for comic effect (one scene that comes to mind is when he uses the dominatrix as a therapist.) I do also still think the visual direction of the whole show could be a little better but it matters less now that the detective plots give a little visual flair by being in more interesting locations.

However, I did say I liked the second season a lot more, and I also said that I finally got the show. So what did I get? Well, Bored to Death seemed to be moving a bit away from the detective plots and more towards three chill guys hanging out and dealing with their problems, which become much more major. Jonathan and his wacky detective hijinks are now only a third of the ensemble, so even though I said those detective stories were becoming more interesting they’re also fading into the background a bit. More prescient is George’s magazine which has somehow contracted a bad case of the religious right and is now firing George and *gasp* conducting drug tests. George also has to deal with cancer, and while this turns out a red herring the emotional journey he goes through is very real. When George and Jonathan have a father/son moment in the hospital, I felt it because the characters this time were making a lot better written. George may still have a problem of making big speeches about the world but he also shows a lot more of his personal life and insecurities. Similarly making me care is Zak Galifianakis’ Ray, having relationship problems that hit hard because he remains the sappy but relatable character. I’m still a little sore he isn’t funnier, but I see again that’s just my expectations for Galifianakis rather than a fault of the show. The success he finds with his comic book is also nice but someone has to one day explain to me why anyone would ever read ‘The Adventures of Super Ray’ (maybe I’m just not much of a comics guy).

In fact, the chilling out stuff works so well I wonder why Jonathan is a detective in the first place. His cases often have some thematic relevance and give him something to do but they really aren’t needed. They make the show confused and it saddens me that I took so long to understand that at it’s heart Bored to Death is just about three guys chilling. Jonathan’s detective career is a smoke screen and isn’t nearly enjoyable enough to be worth keeping. Other shows have had elements that could easily be stripped away to reveal a simpler show underneath, but none so frustratingly as Bored to Death. I do now like this show butI keep the right to have my major reservations about it.

This is the shortest review I’ve ever written fyi (mainly because I already said much of what I thought in the review of season one). I’ll be back in a few days with a review of a comedy mystery show I enjoyed much more unconditionally; Search Party

Advertisements

Pokemon 20th Reviews: The State of the Franchise

large

No, I hadn’t forgotten about this series, although someone with little faith in me (like myself) might reasonably think that I might have forgotten about it until recently… Anyway, with Sun and Moon launching this month I think at least a cursory glance should be given to the trends of the Pokémon series in its most recent installments.

I think the obvious place to start is the Pokemon themselves; there are over 700 now, and after an attempt to ‘reboot’ in the main story of Black and White, the array of catchable critters had to be expanded for Black 2 and White 2. It’s a good thing they did because the Unova Pokemon have some of the worst designs in the series to date; weird ugly re-treads of familiar ideas with much of the colour stripped out of them. Unova itself is quite ugly to look at, aside from the occasional area of nice visual design that sticks in one’s mind (see Skyarrow Bridge), much of it is brown, grey and dark green; a colour palette that may replicate the country it’s aiming for but isn’t where I would want to go on an adventure. Both Black and White 2 and X and Y learned from these mistakes, but they took it in two different directions. Black 2 and White 2 revamped Unova and added in old Pokemon, which is a simpler solution, but one that works. The new areas are brighter and more distinct, such as Humilau City, and the addition of old Pokemon doesn’t add to the already bulky roster, but gives you more choice in the campaign, and means you can avoid the questionably designed Unova Pokemon. In X and Y, the roster of Pokemon is expanded, but minimally, meaning that the quality is high, but the quantity is low, a change I’m quite a fan of; especially seeing as Mega Evolutions add some new looks and functions to old Pokemon. Perhaps, though, X and Y lean too heavily on borrowed nostalgia, especially from the first generation; Professor Sycamore even gives you a Kanto starter when you meet him, meaning that you’re pushed into accepting an old Pokemon if you want to make full use of Mega Evolution. In the end, then, the new starters (save Greninja), feel a bit shafted, as do some of the newly introduced Pokemon. The region initially feels a marked improvement from Unova, but again this comes with caveats. All of the Pokemon games have felt boxed in, but the spite based aesthetic has somehow meant this felt more natural. With the 3D look of X and Y, the routes look awkward and cartoony in the way they just stop – and the fact that the game still runs on a grid based system only exacerbates the issue. Luckily, Sun and Moon already look to be improving this, although we’ll have to wait and see the full effect.

hiuncityroyal

In Black and White, one of the big innovations was the story, and in the past I’ve complained that the story in Pokemon is too weak to be interesting but present enough to disrupt the open-ended structure that was present in the first two generations. Black and White opts to improve on the first criticism, and while you’re shepherded around cities in what is probably one of the most linear regions yet both in route and map design (although shout out to the lovely Route Four),  the story is actually alright. Finally tackling the ‘isn’t Pokemon really cruel’ criticism was a bold move, and while they ducked out at the end by revealing Ghetsis didn’t care and was just your average baddie, it was nice to see them give it a shot and try something different. They also mess with the end game structure, creating an epic final showdown while also decreasing all impact Alder has as Champion. In Black 2 and White 2 the story suffers from being too complex and dull while still overbearing. I was never engaged by the plight of the two Plasmas, and everything seemed to take itself too seriously for its own good. Luckily, the ambitiously large post-game means that those wanting more freedom need only hold out until the end of the story, at which point the world opens up and reveals a multitude of post-game delights.

The story and structure of X and Y, meanwhile, are those game’s biggest weaknesses. Team Flare are pathetic villains; I’m still not 100% as to what their game plan was. Were they obsessed with beauty? Did they want to destroy the world, and if so, why? Who was Lysandre? I realise I’m exaggerating my ignorance for comic effect, but still; X and Y’s story was awful, and the addition of AZ only served to confuse it more. Kalos is twistier than Unova, all revolving around a central city and branches going off of that. However, those branches are as linear as they get –to an annoying degree. Gone are the long winding routes of Sinnoh, whose weather changed dynamically as you marched through them, replaced by bland looking single line Point A to Point B routes that add little to make you feel adventurous besides a few swoopinng camera angles. Maybe the worst offense is that when it’s over, it’s all over. In accordance with then series director Junichi Masuda’s new idea to make the series simpler for the ‘smartphone generation’, X and Y have almost no post game. For a series known for enduring gameplay, this is a disappointing change, one only partially rectified in Omega Ruby and Alpha Sapphire.

3

Finally, let’s talk about gameplay mechanics because this isn’t something I normally talk about. I don’t subscribe to the idea that the Pokemon battle system never changes because I have dabbled in competitive battling and know that each new Pokemon introduced is in itself a mechanic, and the smallest changes can have a big impact in that scene. However, the competitive scene is so intricate that it’s a job for people who know their stuff to properly talk about. Instead, I like to look at the bigger changes that even the casual players will notice. For that reason, I may have to not talk about Triple and Rotation battling, which are literally hidden in an alley by the game. If Pokemon itself doesn’t care, why should they expect me to? Pokemon would, however, love me to care about Mega Evolution, the big new change to the franchise that everyone including Game Freak seems to have very clearly realised was a mistake. Mega Evolution is a gimmicky little function that looks flashy but was clearly not thought out well. What could have made battles against Mega equipped trainers harder simply made the whole game easier while also breaking the meta-game. Not to mention most of them looked ugly as sin. More of an improvement were the Gen VI online features, made easier than ever, and much less confusing than the Dream World. The PSS was simple to use, and Wonder Trade was an inspired way to get people excited about trading Pidgeys. It’s a shame, perhaps, that the DexNav will stay exclusive to the Gen Three remakes, but not surprising given Game Freak’s track record. (Also for the record; customisation is cool. kthanksbye.)

While I tried to set this up as a comparison, it was really just mini reviews of the latest three Pokemon games, so I’m not sure if I’ve gained anything from it. I guess I’ve noticed that the Pokemon series hasn’t been going on a downward trend? Maybe the only trend I can see is the simplification of the region and route design, but that’s been happening since Gen Three. Overall, I think the only conclusion I’m happy reaching is; Pokemon is good, but some games are better than others. Insightful.